Disable opening 32 bit float grayscale TIFF files: we don’t support that yet. Make it possible to switch off compression for layers in kra files (bigger files, but faster saving).Make Export and Save as default to the folder the original file came from.Automatically add a tag based on the filename for all brush tips from Adobe ABR brush collections.Save memory by not loading or saving texture information for brush presets that don’t use textures.Fix issues with the default settings button.Add a function to hide docker titlebars.Fix usability issues in the crop tool (reset size settings after doing cropping).Fix issues with resizing the icon size in resource selectors.Lots of fixes for special widgets when using the Plastique style.Lots of fixes to the layout of docker panels, dialogs and other parts of Krita.Fix the patch count of the color history.This is the result of cleaning up unused files and fixing translations Reduced the download size of Krita for Windows by 33% (145MB to 97MB).Big speed improvement when using transform masks and filters.make start up faster by not waiting for the presets to be loaded (startup times are now 30-50% faster ).There is also still a bug with masks and layer styles Some features are not implemented and we load and save only to Krita’s native file format and ASL style library files (not PSD files yet). This is the first release with the layer styles feature sponsored by last year’s kickstarter! Well, I made packages for Windows available already on Sunday, but here’s scoop - what’s in, what not! Layer styles, startup speed improvements, memory consumption improvements, bug fixes!Īnd we mean big. Dmitry is busy with improving the performance of clone layers, adding PSD file support to the Layer Styles feature and fixing loading and saving masks to PSD files (we implemented that in October, but broke it subsequently…), and we’ve got a brand new release for you today. We’re not just keeping an eye on the kickstarter campaign (three days and almost at 50%! but go ahead and support us by all means, we’re not there yet!), we’re also working hard on Krita itself.
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